And DmC combat is soooo complex :roll:MGSR has shallower combat on top of QTE, it's funny to see people giving PG a pass just because of older work, lmao.
GD1551
This topic is locked from further discussion.
MGSR has shallower combat on top of QTE, it's funny to see people giving PG a pass just because of older work, lmao.
GD1551
Stop being so upset about things, it's pathetic.
And DmC combat is soooo complex :roll:[QUOTE="rjdofu"][QUOTE="GD1551"]
MGSR has shallower combat on top of QTE, it's funny to see people giving PG a pass just because of older work, lmao.
GD1551
More complex than MGR.. which was my point in the first place Mr high standards.
If I remember, you recently said you don't like GOW because of it's combat, you like it for other things. Almost feels like theres a double standard going on.
Why does MGR need deep combat to be good? DmC had a legacy to live up to. MGR doesn't. MGR isn't trying to be the apex of deep, combo based gameplay. You also can't judge it's difficulty or enemy variety based on a demo from TGS 2012.
I love how just use words without ever backing them with anything.MGSR has shallower combat on top of QTE, it's funny to see people giving PG a pass just because of older work, lmao.
GD1551
If I remember, you recently said you don't like GOW because of it's combat, you like it for other things. Almost feels like theres a double standard going on.
Why does MGR need deep combat to be good? DmC had a legacy to live up to. MGR doesn't. MGR isn't trying to be the apex of deep, combo based gameplay. You also can't judge it's difficulty or enemy variety based on a demo from TGS 2012.
OneSanitarium
A reboot doesn't have any standard to live up to and really I can only comment on the demo. I haven't played anything else. People here made their judgements off DMC's demo, why is it an issue if I make mine off of MGSR's?
I love how just use words without ever backing them with anything.[QUOTE="GD1551"]
MGSR has shallower combat on top of QTE, it's funny to see people giving PG a pass just because of older work, lmao.
jg4xchamp
Because it doesn't have the challenge of NG or the combo system as even the DMC reboot. The design is so bad they can't even place a block button because the game would reach a point it became mindnumbingly easy (not like it wasn't already). Even with the lack of instruction it was fairly easy to figure out that extra inputs would give different moves, but why use them if enemies are so easy? There wasn't meant to be a scoring system and sliding --> Blade mode killed most grunts and the walker guys were slow and predictable. Even the wolf/dog whatever was easy and I only got hit from twice during my first encounter, the first time was with his 3 hit combo, because I didn't realize it was a 3 hit combo and the second time was from his dart thing.. after that smooth sailing. The game is like my first action game level of lame.
A reboot doesn't have any standard to live up to and really I can only comment on the demo. I haven't played anything else. People here made their judgements off DMC's demo, why is it an issue if I make mine off of MGSR's?
GD1551
A reboot does have a standard when its gameplay as a whole is less than the series it rebooted.
It's an issue because you're being an ass and a moron about it.
You're making assessments about the entire game as a whole. People did that about the DmC demo, but from what I remember it's only for the combat system, and the demo had half of the weapons and the same mechanics.
You say the combat isn't deep because you can't do DMC level combo ability,but I don't think you've tried to experiemnt at all, and I don't think you're understanding that there will be more weapons in the future.
You also seem upset that people are enjoying the demo.
[QUOTE="GD1551"]
A reboot doesn't have any standard to live up to and really I can only comment on the demo. I haven't played anything else. People here made their judgements off DMC's demo, why is it an issue if I make mine off of MGSR's?
OneSanitarium
A reboot does have a standard when its gameplay as a whole is less than the series it rebooted.
It's an issue because you're being an ass and a moron about it.
You're making assessments about the entire game as a whole. People did that about the DmC demo, but from what I remember it's only for the combat system, and the demo had half of the weapons and the same mechanics.
You say the combat isn't deep because you can't do DMC level combo ability,but I don't think you've tried to experiemnt at all, and I don't think you're understanding that there will be more weapons in the future.
You also seem upset that people are enjoying the demo.
I am not upset people are enjoying anything. I just find the double standard hilarious, it's all a character study, nothing more. Also I have experimented with the combat in MGSR, I already explained that I caught on fairly quickly and tried giving multiple button/input combinations a try.
[QUOTE="OneSanitarium"]
[QUOTE="GD1551"]
A reboot doesn't have any standard to live up to and really I can only comment on the demo. I haven't played anything else. People here made their judgements off DMC's demo, why is it an issue if I make mine off of MGSR's?
GD1551
A reboot does have a standard when its gameplay as a whole is less than the series it rebooted.
It's an issue because you're being an ass and a moron about it.
You're making assessments about the entire game as a whole. People did that about the DmC demo, but from what I remember it's only for the combat system, and the demo had half of the weapons and the same mechanics.
You say the combat isn't deep because you can't do DMC level combo ability,but I don't think you've tried to experiemnt at all, and I don't think you're understanding that there will be more weapons in the future.
You also seem upset that people are enjoying the demo.
I am not upset people are enjoying anything. I just find the double standard hilarious, it's all a character study, nothing more. Also I have experimented with the combat in MGSR, I already explained that I caught on fairly quickly and tried giving multiple button/input combinations a try.
It's your opinion that this game is shallow, that doesn't make me or anyone who bash the sh!tty DmC core mechanic & enjoy MSR mechanics double standard.It's your opinion that this game is shallow, that doesn't make me or anyone who bash the sh!tty DmC core mechanic & enjoy MSR mechanics double standard. rjdofu
You can't sit here and say that MGSR has a deep combat system, you were the person who said that you have a high standard in your action games. MGSR is not anywhere near the top.
[QUOTE="rjdofu"]
It's your opinion that this game is shallow, that doesn't make me or anyone who bash the sh!tty DmC core mechanic & enjoy MSR mechanics double standard. GD1551
You can't sit here and say that MGSR has a deep combat system, you were the person who said that you have a high standard in your action games. MGSR is not anywhere near the top.
Nobody here is saying that.
[QUOTE="rjdofu"]
It's your opinion that this game is shallow, that doesn't make me or anyone who bash the sh!tty DmC core mechanic & enjoy MSR mechanics double standard. GD1551
You can't sit here and say that MGSR has a deep combat system, you were the person who said that you have a high standard in your action games. MGSR is not anywhere near the top.
Point me where I said that.[QUOTE="GD1551"][QUOTE="rjdofu"]
It's your opinion that this game is shallow, that doesn't make me or anyone who bash the sh!tty DmC core mechanic & enjoy MSR mechanics double standard. rjdofu
You can't sit here and say that MGSR has a deep combat system, you were the person who said that you have a high standard in your action games. MGSR is not anywhere near the top.
Point me where I said that.Go look through this thread for it, it has 29 pages.. I'm not searching for anything.
Point me where I said that.[QUOTE="rjdofu"][QUOTE="GD1551"]
You can't sit here and say that MGSR has a deep combat system, you were the person who said that you have a high standard in your action games. MGSR is not anywhere near the top.
GD1551
Go look through this thread for it, it has 29 pages.. I'm not searching for anything.
I LOL'D.The whole plot was[QUOTE="rjdofu"][QUOTE="Stringerboy"]
I hate how Mundas has been reduced to a balding, middle aged business man.
GD1551
So what? Just because you angry you had to spoil what the game was about?
Huh? Angry abut wut? The plot was clear as day from years ago lol, what else to spoil?[QUOTE="GD1551"]
[QUOTE="rjdofu"]
It's your opinion that this game is shallow, that doesn't make me or anyone who bash the sh!tty DmC core mechanic & enjoy MSR mechanics double standard. Yangire
You can't sit here and say that MGSR has a deep combat system, you were the person who said that you have a high standard in your action games. MGSR is not anywhere near the top.
Nobody here is saying that.
I never said they were, I was referring to him specifically in that regard, but I was also extending the fact that somehow people can overlook the simplicity of MGR but can't do it here, even though this game is a REBOOT and it was said that it was a reboot from the get go.
[QUOTE="Yangire"]
[QUOTE="GD1551"]
You can't sit here and say that MGSR has a deep combat system, you were the person who said that you have a high standard in your action games. MGSR is not anywhere near the top.
GD1551
Nobody here is saying that.
I never said they were, I was referring to him specifically in that regard, but I was also extending the fact that somehow people can overlook the simplicity of MGR but can't do it here, even though this game is a REBOOT and it was said that it was a reboot from the get go.
Point me where I said that. Reboot or not, it's a DMC game, fact.[QUOTE="rjdofu"][QUOTE="GD1551"]
[QUOTE="rjdofu"] :|, quite surprising, but you know it now :lol:GD1551
Ugh ok... btw..
There's nothing stupid about having a standard. In fact, having a hack & slash genre is a good enough reason for it to be compared to the best games in the genre out there.
^ This is you
Oooook, where did I said MGR was deep?Because it doesn't have the challenge of NG or the combo system as even the DMC reboot. GD1551Not being as challenging as NG isn't exactly a detriment to the games quality. Lots of games aren't as hard as that game. And while DmC maybe more custom combo friendly it's not some bastion of combo based gameplay. If anything it's far more forgiving as a game, and more gimped. And it's not nearly as visceral in feedback, and demo to demo the boss fight in Revengeance is just flat out more interesting to fight.
Questionable argument at best. But sure I would much prefer they move parry to the LB button, and turn the B button into what LB is right now.The design is so bad they can't even place a block button because the game would reach a point it became mindnumbingly easy (not like it wasn't already).
The f*ck kind of argument is this? What reason does one have to use more elaborate combos in God of War? what does one gain out of doing more elaborate combos in NG? Flying Swallow and Izuna drops can carry you through out normal difficulty if you know how to play defense properly. The more challenging games if anything welcome players being more cheesy and spam happy to succeed. Ninja Gaiden 2 on its higher difficulties is less about mastering the battle system and far more about cheesing the system right back for its bullsh1t. Doesn't make that combat scheme any less fantastic.Even with the lack of instruction it was fairly easy to figure out that extra inputs would give different moves, but why use them if enemies are so easy?
[QUOTE="GD1551"][QUOTE="rjdofu"]
Oooook, where did I said MGR was deep?rjdofu
I never said that you said that. I am merely said that you cannot say MGR is deep, yet you praise it like the next coming.
What's your definition of a deep combat system?Continuously asking questions only shows how you're nothing but cornered. It's making you look dumb and like a child.
What's your definition of a deep combat system?[QUOTE="rjdofu"][QUOTE="GD1551"]
I never said that you said that. I am merely said that you cannot say MGR is deep, yet you praise it like the next coming.
sanim02
Continuously asking questions only shows how you're nothing but cornered. It's making you look dumb and like a child.
Not necessarily. If you're gonna constantly call something shallow than you need to at least be able to point out something that isn't shallow, and why specifically that isn't shallow in comparison. Especially in a gameplay mechanics argument it definitely helps exactly what kind of games you're comparing it to.What's your definition of a deep combat system?[QUOTE="rjdofu"][QUOTE="GD1551"]
I never said that you said that. I am merely said that you cannot say MGR is deep, yet you praise it like the next coming.
sanim02
Continuously asking questions only shows how you're nothing but cornered. It's making you look dumb and like a child.
Somone's taking gamespot too seriously.
[QUOTE="sanim02"]
[QUOTE="rjdofu"] What's your definition of a deep combat system?Yangire
Continuously asking questions only shows how you're nothing but cornered. It's making you look dumb and like a child.
Somone's taking gamespot too seriously.
Shhhh, there have to be one who wins that "debate". lol[QUOTE="Stringerboy"]The whole plot was saving the human race from corrupted mainstream media controlled by demon, what do you expect.I hate how Mundas has been reduced to a balding, middle aged business man.
rjdofu
Fvck, I bet SNIPER's all over this game right now.
What's your definition of a deep combat system?[QUOTE="rjdofu"][QUOTE="GD1551"]
I never said that you said that. I am merely said that you cannot say MGR is deep, yet you praise it like the next coming.
sanim02
Continuously asking questions only shows how you're nothing but cornered. It's making you look dumb and like a child.
Why so offensive? I don't know why the "like a child" arguments are being called out so often here, is that something related to intelligence/credibility or sh!t like that?
And yes, I want to know his definition of a deep combat system, because he seems to be using his opinion as a universal standard.
Played the first two missions, totally don't understand anyone complaining about the combat system not being deep enough. They made it easier to pull off moves (not that that's a bad thing, in fact the little glint of the weapons and slight rumble that signifies you've "paused" enough is great for getting the hang of the timings) and made the overall game easier for sure, but the combat still has tons and tons of moves, the shops still function the same, health still functions the same, and Dante is nowhere near as bad as people were whining about, he's said "sh*t" once so far, OMG SO IMMATURE!!!
And even though there's no lock on which I'm sure will get frustrating later on, on they've managed to get around it pretty well by mixing up certain things. For instance I really like the launcher being on B as well as it being either a tap or a hold to follow them, means you can launch people and then hit them with other weapons, shoot them and throw them about a bit without even leaving the ground.
Also RE: The PC Port, it's pretty fantastic, runs silky smooth at 60+ FPS with everything turned on, here's a few screenshots:
[QUOTE="sanim02"]
[QUOTE="rjdofu"] What's your definition of a deep combat system?rjdofu
Continuously asking questions only shows how you're nothing but cornered. It's making you look dumb and like a child.
Why so offensive? I don't know why the "like a child" arguments are being called out so often here, is that something related to intelligence/credibility or sh!t like that?
And yes, I want to know his definition of a deep combat system, because he seems to be using his opinion as a universal standard.
The definition of a deep combat system is as follows...
A deep combat system is one that has been so tine tuned and perfected that you can literally fist it until your entire arm is inside and then pull it out again and there will be no blood, poop or messyness. On the other hand MGSR has a very simple combat system and if you tried to fist it you would probably go to jail for sexually assualting a minor ;)
That sounds promising, will pick it up once my backlog is finished :D! I bet that of the people who loudly complain about DMC, only about 1-5% are advanced enough players to really suffer from the changes.Played the first two missions, totally don't understand anyone complaining about the combat system not being deep enough. They made it easier to pull off moves (not that that's a bad thing, in fact the little glint of the weapons and slight rumble that signifies you've "paused" enough is great for getting the hang of the timings) and made the overall game easier for sure, but the combat still has tons and tons of moves, the shops still function the same, health still functions the same, and Dante is nowhere near as bad as people were whining about, he's said "sh*t" once so far, OMG SO IMMATURE!!!
And even though there's no lock on which I'm sure will get frustrating later on, on they've managed to get around it pretty well by mixing up certain things. For instance I really like the launcher being on B as well as it being either a tap or a hold to follow them, means you can launch people and then hit them with other weapons, shoot them and throw them about a bit without even leaving the ground
bobbetybob
Played the first two missions, totally don't understand anyone complaining about the combat system not being deep enough. They made it easier to pull off moves (not that that's a bad thing, in fact the little glint of the weapons and slight rumble that signifies you've "paused" enough is great for getting the hang of the timings) and made the overall game easier for sure, but the combat still has tons and tons of moves, the shops still function the same, health still functions the same, and Dante is nowhere near as bad as people were whining about, he's said "sh*t" once so far, OMG SO IMMATURE!!!
And even though there's no lock on which I'm sure will get frustrating later on, on they've managed to get around it pretty well by mixing up certain things. For instance I really like the launcher being on B as well as it being either a tap or a hold to follow them, means you can launch people and then hit them with other weapons, shoot them and throw them about a bit without even leaving the ground.
Also RE: The PC Port, it's pretty fantastic, runs silky smooth at 60+ FPS with everything turned on, here's a few screenshots
bobbetybob
Yea, somewhat agree. Aside from how he looks, and some stupid moments, Dante ain't all that bad. The stupid moments do stick out though.
Ah, I'm using a sixaxis PS3 controller without vibration, so I can't be bothered to pause most of the times. Although the moves are different enough that I'm limiting myself by doing so.
Game looks decent too. My own 1080p gameplay here: DMC PC
Played the first two missions, totally don't understand anyone complaining about the combat system not being deep enough. They made it easier to pull off moves (not that that's a bad thing, in fact the little glint of the weapons and slight rumble that signifies you've "paused" enough is great for getting the hang of the timings) and made the overall game easier for sure, but the combat still has tons and tons of moves, the shops still function the same, health still functions the same, and Dante is nowhere near as bad as people were whining about, he's said "sh*t" once so far, OMG SO IMMATURE!!!
And even though there's no lock on which I'm sure will get frustrating later on, on they've managed to get around it pretty well by mixing up certain things. For instance I really like the launcher being on B as well as it being either a tap or a hold to follow them, means you can launch people and then hit them with other weapons, shoot them and throw them about a bit without even leaving the ground.
bobbetybob
May I ask what other DMC games you've played? Just curious.
This games actually surprisingly fun once you get a few moves and powers under your belt to combo with.
Playing on the hardest difficulty they give you at the start, It's way too easy to get an SSS chain going tho once you have the skills to work with.
I'm on the third mission.
I really wish the demon weapon wasn't a axe, it's pretty slow and clunky and Just not my style.
I really wish the demon weapon wasn't a axe, it's pretty slow and clunky and Just not my style.
ReadingRainbow4
Both the demon weapons are pretty slow, but the next one lets you hit enemies to the ground and have them bounce up to you.
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